
The Callisto Protocol’s stuttering problems are because of a “rattling clerical error,” according to Putting Distance Studios CEO Glen Schofield.
In a string of separate replies on Twitter, Schofield defined that at release, the wrong file was patched in for The Callisto Protocol and that the mistake passed off as a result of anyone was once in a hurry. “I’ll determine how this came about however at the moment my focal point is solving. All our power is on that. In spite of everything, I’m accountable and responsible,” Schofield said.
On Steam, gamers were review-bombing the game because of its deficient efficiency. Then again, a patch went reside past due on release day which helped beef up the stuttering problems.
Any other patch was issued for the console versions that have been experiencing crashing and framerate problems. Putting Distance Studio additionally explains that it’s going to proceed to beef up the sport’s efficiency and pay attention to comments.
In IGN’s The Callisto Protocol review, we stated, “The Callisto Protocol is a supremely atmospheric and action-heavy excursion thru a impressive slaughterhouse set in far-off area. Its in large part linear design makes for minimum backtracking, which means it trims the fats whilst leaving no scarcity of bone and gristle to tear and tear.”
George Yang is a contract author for IGN. He is been writing in regards to the business since 2019 and has labored with different publications akin to Insider, Kotaku, NPR, and Selection.
When now not writing about video video games, George is enjoying video video games. What a marvel! You’ll apply him on Twitter @Yinyangfooey

