Sq. Enix’s resolution to promote a trove of franchises and studios to Embracer Staff has yielded some fascinating information, together with the lifetime gross sales of the Tomb Raider franchise.
Following Embracer Group’s agreement to buy Eidos Montreal, Sq. Enix Montreal, and Crystal Dynamics, from Sq. Enix, the corporate shared a timeline of the Tomb Raider franchise. In keeping with the timeline, Tomb Raider has offered 88 million gadgets since its inception in 1996, with 38 million of the lifetime gross sales coming from the Reboot Trilogy on my own, which contains Tomb Raider (2013), Upward thrust of the Tomb Raider, and Shadow of the Tomb Raider.
Moreover, the franchise noticed greater than 53 million paid cell downloads from entries similar to Lara Croft: Relic Run and Lara Croft: Move.
The timeline displays different Tomb Raider video games like Lara Croft and the Father or mother of Mild and Lara Croft and the Temple of Osiris spinoffs, in addition to video games earlier than the 2013 reboot, together with Tomb Raider: Legend, Tomb Raider: Anniversary, and Tomb Raider: Underworld.
Crystal Dynamics studio head Scot Amos explains that the Tomb Raider brand is a robust one, pronouncing, “That is simply having a look on the video games. We nonetheless have a complete transmedia international available in the market, recognized for movies, new collection coming, comics, and having a look throughout what the probabilities are for this franchise, I let you know the most efficient is but to return.”
Closing month, Crystal Dynamics introduced that it’s currently working on a new Tomb Raider game using Unreal Engine 5.
George Yang is a contract author for IGN. You’ll be able to practice him on Twitter @yinyangfooey